

It was drawn in blue and black, a picture showing the night air which inspired me a lot… I don’t know the name of the artist, though, as I bought it from a street painter in front of the Osaka City Museum of Fine Arts long time ago. Inspiration can come from a variety of places, and in the case of Ghost Trick’s music, Sugimori stated it was “a small oil painting beside me. Sissel’s journey in driven by his desire to figure out why. The protagonist, Sissel, wakes up in the junkyard, has no memories, and realises he’s been murdered.

The main theme is one of the most recognisable songs in Ghost Trick and the opening scene is one of the most pivotal. I was inspired by the drawing and composed two tunes, which I then gave to him.

Takumi, gave me a picture of the garbage dump from the beginning of the game. “Before the start of the production of the game ( Ghost Trick), the director, Mr. He left Capcom in 2007 to create a new company, Design Wave, where he worked on Ghost Trick as a contractor. He entered Capcom after graduating from vocational school and worked on games like Viewtiful Joe and Phoenix Wright: Ace Attorney. “I composed all the tunes on behalf of all the other students in the class,” he fondly remembered. Sugimori began composing music when he was in high school after he was given the assignment of composing a tune. So I was pretty excited to get the chance to speak with the game’s composer, Masakazu Sugimori. I still listen to it all the time, whether it’s when I’m writing, working out, doing chores, or just chilling. But the thing that’s stuck with me most is the soundtrack. Interesting characters, witty dialogue, and vibrant visuals made it an instant classic for me. That meant every object in an area was either a potential tool to be manipulated or a method of transit.

The whole concept behind Ghost Trick is making ghostly possessions a game mechanic. A big part of what made it so good was the amazing music. Ghost Trick was one of my favourite games on the DS.
