
Maybe if you're being difficult, he punishes the character, or gives the character an option to redeem herself.
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Given all the work to describe the scenes, and given that the path is still pretty much the same, I think the content could benefit from more back and forth with the antagonist- more taunting, humiliation, degradation, punishment options, etc. If anything, I'd love to see more choices that are the illusion of choice, that gaslight the player/character- and more dealing with what is happening to the character, rather than matter-of-factly binary choices that really sort of lead to one path, with minor variations. It's kind of what this experience exists for. The player wants to see the character experiencing dominance, submission, maybe even some abuse, bondage, humiliation, degradation, etc. The people interested in this kind of content ~want~ to experience it. This is a game about dominance and submission (even reluctantly, or forced). When it comes to the kind of content this game is providing, it really doesn't matter if your choices are always, or even frequently, meaningful. As some have pointed out, though, it doesn't really feel like your choices matter. In Chapter 1, the dev does a great job of describing the scenes, and letting you reflect on your bondage. There are some things I'd love to see from a design perspective, though. The subject matter is great, at least for my kinks- others mileage may vary. For the most part, you've excluded the convoluted and arbitrary systems so many devs use to try and convince us that their game is a "game" when in fact it just takes porn to a level of tedium. As someone mentioned before, I don't know if I'd really consider it a game so much as a small kinetic novel- but that's not a bad thing, in my book.

I really like what the dev has here, so far.
